Progress with Randy on Ghost Ship Keys
In talking with Randy today, we decided the following:
To introduce the constant variable section, we should use an intro cut scene to show an experiment with more of a direct relationship... better something works the more it benefits and something that feels obvious and predictable, so that when the "wrong" conclusion is drawn, they can use intuition to realize the methodology was wrong.
Perhaps a vignette about trying to design a "fair test"
Sword sharpness for slicing coconut (muscle of pirate, size of sword, size of coconut) He wants to know what size of sword is best. Concludes that the little sword is best (because the obvious best big sword had a coconut that was too big and too wimpy a pirate that couldn't lift the sword. We want to use the phrase "fair test". The a big stamp that says "UNFAIR TEST"... Could be made more fair by using same size coconut, same guy swinging and different size sword... so the fair test is one where all the varaibles are the same but one...
or we ask... is THIS a fair test? is THIS a fair test? Conclusion is that if you don't for constants...
On the Constants Cave, we may want to focus on what is *different*, not what is *the same*.
he is going to draft some sample quesitons (like we did with constants) where the language is scaffolded and science terms are introduced last), as well as possible scenarios at the beginning...
Cave 1: constants: We ask what is different in the experiment. Then, "Which of these things change?" Then which stay the same, then which are constant
In Cave 2, independent varaibles: we ask,"What things change (both iv and dv). "What changes does the pirate make?" What *variables* does the pirate change?" then, "What independent varaibles are changed by the pirate?" Then, "What are the independent variables?
In Cave 3, dependent variables: we ask, which of these things are changing? (both independent and dependent) Which of these things change that are responding to the pirates change in the bait..." Then, what depends on the changes the pirate makes, then, what is the dependent variable.
In Cave 4: summary cave: 4 questions where they identify everything... gradual language. order: constant, iv, dv.
I'm going to take a stab at writing these questions, and he'll review. He'll also work on drafting the opening cut scenes once I send these quesiton.
We'll work on cabin boy dialog *after* these questions are refined and *after* we flesh out Powder Monkey monkey.
To introduce the constant variable section, we should use an intro cut scene to show an experiment with more of a direct relationship... better something works the more it benefits and something that feels obvious and predictable, so that when the "wrong" conclusion is drawn, they can use intuition to realize the methodology was wrong.
Perhaps a vignette about trying to design a "fair test"
Sword sharpness for slicing coconut (muscle of pirate, size of sword, size of coconut) He wants to know what size of sword is best. Concludes that the little sword is best (because the obvious best big sword had a coconut that was too big and too wimpy a pirate that couldn't lift the sword. We want to use the phrase "fair test". The a big stamp that says "UNFAIR TEST"... Could be made more fair by using same size coconut, same guy swinging and different size sword... so the fair test is one where all the varaibles are the same but one...
or we ask... is THIS a fair test? is THIS a fair test? Conclusion is that if you don't for constants...
On the Constants Cave, we may want to focus on what is *different*, not what is *the same*.
he is going to draft some sample quesitons (like we did with constants) where the language is scaffolded and science terms are introduced last), as well as possible scenarios at the beginning...
Cave 1: constants: We ask what is different in the experiment. Then, "Which of these things change?" Then which stay the same, then which are constant
In Cave 2, independent varaibles: we ask,"What things change (both iv and dv). "What changes does the pirate make?" What *variables* does the pirate change?" then, "What independent varaibles are changed by the pirate?" Then, "What are the independent variables?
In Cave 3, dependent variables: we ask, which of these things are changing? (both independent and dependent) Which of these things change that are responding to the pirates change in the bait..." Then, what depends on the changes the pirate makes, then, what is the dependent variable.
In Cave 4: summary cave: 4 questions where they identify everything... gradual language. order: constant, iv, dv.
I'm going to take a stab at writing these questions, and he'll review. He'll also work on drafting the opening cut scenes once I send these quesiton.
We'll work on cabin boy dialog *after* these questions are refined and *after* we flesh out Powder Monkey monkey.

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