Possible gameplay element for final battle sequence?
Dungeon Escape! is a Flash-based game which might be a good style of gameplay for the final battle sequence with BrownBeard. Basically, it's just like the old Dragon's Lair laserdisc games Don Bluth did back in the 80's: animation with flashing cues to which you have to react quickly or bad stuff happens. I'm thinking that we could make the time delay before you succeed adjustable depending on how many times you've tried and failed to get through each sequence, and it would be made even easier by answering the post-test questions. In other words, answering the post-test questions correctly gives you more lead time before you have to click. Or perhaps, if you get a question wrong, it diverts you down a more difficult path that you have to pass through, or a path with less treasure, or whatever. Anyway, just an idea.

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