Meeting Notes: 5/27/08
Barb said that she is waiting for CC to say he is ready to begin pirate development again. Until that time we have a few things that need doing:
Treasure Chest/Map Piece: These will be redone as Flash animations that will be played at the appropriate time, rather than going back to a courtyard and then receiving map piece. A generic one can be made that can be used for all three games. We just need to build three versions of it that allow the player to get the map pieces in any order. I will begin the design of this and have it ready for next weeks meeting.
***
Courtyard redesign - Logan has rebuilt the 3 courtyards according to group suggestions and here are more:
Powder Monkey - remove treasure alcove and squash the other caves a little closer. Add keystones above each door and number
STMT -complete structure, we decided to keep ALL levels. The number of doors needed remains at 10 and one for the exit. Add keystones w/ numbers for each as well.
IVDV - finish adding the piles of bones to the scene. This will tell us if there is enough room on board or if the ghost bones are moved to the shore in front of the ship.
***
IVDV: Barb will look at the content and condense any needed material from the 2 cut levels into the remaining levels
***
CC questioned the use of audio in IVDV. He thought the audio was strange and did not add. Should we reconsider the use? Barb wanted tis item tabled until the next meeting.
***
End Game Animation/Game: We need to revisit this. Everyone seemed to agree that the animation we have (although funny) does not mach the tone of the rest of the game. We need to brainstorm some new ideas.
We need to:
Get the pirates from the island, to their ship, to BB's island, and into battle
Maybe, get rid of the BB chase scene across the island and up and off cliff - cheesy
Communicate that pirates are ready for battle because they feel well, because they have been washing hands
We think a big sea battle done in Flash is the way to go. The kids will get a real sense of satisfaction blowing the ship to pieces. We avoid blood and gore, of course. They win after inflicting certain amount of damage on the ship. It sinks and BB loses. Cut to storybook ending...
and logo!
***
Treasure Chest/Map Piece: These will be redone as Flash animations that will be played at the appropriate time, rather than going back to a courtyard and then receiving map piece. A generic one can be made that can be used for all three games. We just need to build three versions of it that allow the player to get the map pieces in any order. I will begin the design of this and have it ready for next weeks meeting.
***
Courtyard redesign - Logan has rebuilt the 3 courtyards according to group suggestions and here are more:
Powder Monkey - remove treasure alcove and squash the other caves a little closer. Add keystones above each door and number
STMT -complete structure, we decided to keep ALL levels. The number of doors needed remains at 10 and one for the exit. Add keystones w/ numbers for each as well.
IVDV - finish adding the piles of bones to the scene. This will tell us if there is enough room on board or if the ghost bones are moved to the shore in front of the ship.
***
IVDV: Barb will look at the content and condense any needed material from the 2 cut levels into the remaining levels
***
CC questioned the use of audio in IVDV. He thought the audio was strange and did not add. Should we reconsider the use? Barb wanted tis item tabled until the next meeting.
***
End Game Animation/Game: We need to revisit this. Everyone seemed to agree that the animation we have (although funny) does not mach the tone of the rest of the game. We need to brainstorm some new ideas.
We need to:
Get the pirates from the island, to their ship, to BB's island, and into battle
Maybe, get rid of the BB chase scene across the island and up and off cliff - cheesy
Communicate that pirates are ready for battle because they feel well, because they have been washing hands
We think a big sea battle done in Flash is the way to go. The kids will get a real sense of satisfaction blowing the ship to pieces. We avoid blood and gore, of course. They win after inflicting certain amount of damage on the ship. It sinks and BB loses. Cut to storybook ending...
and logo!
***
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