Combined summary of the April 6 & 7 meetings:
Design Doc: in process of creating
• Cabin boys
• Super Tiki Monkey Temple (STMT)
• Powder Monkey: aka Super Fly Cannon and Snoobie Drink
• Ghost Ship Keys: aka IV/DV (independent/dependent variables) obstacle coarse
• Hand Washing Experiment
• Final Game:
Story Outline: need to convey
In the Intro: Teaser (movie trailer) - Teaser to be about one minute
All the pirates including Borwnbeard think that it is a curse. Pirates think that Brownbeard cursed the ship. Brownbeard raids the ship and leaves the ship too pooped. Captain (Captain Peg?) only survivor and picks up a crew but are too pooped to do anything.
• Brownbeard is bad and the villain
• Only one pirate captain is left but they have been cursed
• Pirates are poopy
• Who will brave him
• Need 1 brave soul someone (you) to lift curse
• Maps to island/find Brownbeard/island/Lair
• Strong crew – break curse/solve mystery
In game conversation (dialog samples)
Pirate
• “It’s a curse, I tell you”
• That Brownbeard is really mean…
• Reveal existence of map
Dead Cabin Boy (DCB):
• It is not a curse, I think the problem is with hand washing, we can do an experiment to prove it.
• Hold the knowledge of the various scientific terms and items needed for the each game. (hypothesis, variables, …)
Captain
• You cabin boys are all the same – if you don’t think this is a curse prove it.
• We need to break the curse if we’ll ever beat Brownbeard.
Cabin Boy you (CB) & Captain conversation:
They talk each other through the door of privy.
• CB: I will wait until you are done…
• Captain: No I am always in the privy talk to me here.
(4-7-06) Update of the Dead Cabin Boys (DCB):
• More than 4 – not sure on how many yet but as many as it takes to explain story and help explain scientific items.
• Helps the player. The heads of Dead Cabint Boys can be collected for future reference.
• Explain some of the story
Journal: are we continuting to use the journal?
Roam around the ship and run into cabin boys (dead) explain that the ship isn’t cursed I have a thought on why this is happening.
Provisions Needed: will no longer be collected but provided to player.
• Scientist guide
• hot water
• Soap, towels
• Petridishes
• 3 or 4 map pieces
----------------------------------------------------------
STMT Super Tiki Monkey Temple: Game elements:
• Coins and Gems: Collecting coins and gems has to be in this game Eventually the coins and gems will be used for buying rank for the player.
• Map will this be included to be possible used to open the last game. Secret hiding place.
• Hints are free
----------------------------------------------------------
Powder Monkey: aka Super Fly Cannon, Snoobie Drinks:
• Create direct reactions.
• Baseline control game Set a base line.
• how to hold a variable constant.
Ed Objective:
• baseline needed, what it is
• Isolate variable at a time before combining.
Game Element
Barb: wants to the players to try and experience the difficulty with all the variables. If they aren’t getting the target they get help. They miss 4 times & they get help
• Hit the target by using the correct variables.
• Experiment with 4-5 variables to learn that each have an independent variable effect as well as combined effects.
• 1 out of 256 chances or 4 out of 256 chances to get right.
• Possible have different levels ????
• 1st level only use one variable ie cannon angle, size of cannonball...
• Just shooting a target at a distance to right ot left angles.
Variables: 4 for each variable
a) Cannon angle
b) Gunpowder amount/brand
c) Cannonball weight/brand – Various brands will be heavy, medium, light
d) Cannon model control speed
Barb will ask Randy to see if he sees any problems. For example intuitive.
Need to create a interface. Possible like the whizz ball interface??
View from side .
-----------------------------------------------------------------------------------------------
Ghost Ship Keys aka Iv/dv obstacle coarse:
http://cahedev.nmsu.edu/development/storyboards/pirateghostship/
Independent/dependent variable: goal to make kids comfortable with the vocabulary and identify between the two.
• Navigate through the Keys to answer the IV/DV questions to raise the ghost ship from the bottom of the ocean to retrieve the map.
• 3 at each of the 3 caves so there are 9 questions total.
• Each time the questions is answered correctly the ghost ship rises a bit more.
o Need to answer all the 3 sets (all 3 of the caves) of questions
o Only need to get 1 of the 3 questions in each set (caves) correct to move forward.
• Once the ghost ship raised the player either gets to bomb the ghost ship to get the treasure map OR don’t bomb just board the ghost ship?
• Hint given by parrots.
• Create a test version with 3 strikes out.
Solving puzzle questions to determin what is a independent or dependent:
Sail through rocks , come up to a cave and a question for the variable comes up. Each cave will have 3 questions/situations. Answer correctly and unlocks the answer for direction. Solve 3 questions in a row for practice. Get it wrong the sea monster pulls them go backwards. More monsters get you your ship gets battered. Have to get 1 of 3 to move on.
---------------------------------------------------------------------------------------------
Hand washing Experiment
Hand Washing storyboard
Treasure map – get all pieces
Refer back to Matt’s storyboard: ( Matt will redo the storyboard
http://cahedev.nmsu.edu/development/storyboards/piratehandwash)
Dialogue:
• Captain: what good is having the map when we are all too tired to go get the treasure.
• CB: I think I have a solution for that.
• Capt: Prove it
Educational Objectives:
• Can’t fail once entered
• Here they are executing the experiment.
• Creating an experiment
• Drafting hypothesis, iv-dv variables. The draft were to be created during the games. The Dead Cabin Boys help you through the draft. This needs to be introduced before the start the games. That is where the execute experiment.
• CB boys show up when things need to be taught
Experiment revision thoughts:
Remove the scientist
Does the sampling need to be explained or talked about. Fact you can’t do just once.
Remove the picking of pirates.
Pick first pirate back to whack a pirate cut to scene Dead Cabin Boys struggling get the pirate’s hand on the Petri dish (this will just be one still frame) Narration explaining what is going on.
Dead Cabin Boys may address the 4 questions of setting up the experiments – Barb will ask Randy
Song about bacteria
According to Randy wants the experiment based on observation. Cabin Boys will deliver small chunks of information. Cabin Boys will be the observer so the player doesn’t have to do al the observations.
Collect Dead Cabin Boys skulls – interface skulls of the collected Cabin Boys & the Cabin Boys explain the observation of the experiments.
-----------------------------------------------------------------------------------------
Interface for overall game:
Along the bottom show the things that need to be collected:
Gems & Coins needed to advance in rank. Player can buy his rank.
No longer collect the experiment stuff: Petri dish, soap, paper towels, water. These items will be provided.
Dead Cabin Boys skull collection–
When Cabin Boys skulls are collected, the head isn’t on the ghost body anymore. When you come across a Cabin Boys for the first time the parrot says: It is good to take him with us he seems to know a lot of things.
Exit button
-----------------------------------------------------------------------------------------
Final Game
Have them wrap up story and use what they have learned from previous lessons.
Pirate aspects:
• Need sword fight
• You or Captain fighting
• Walk the plank
• Player becomes captain?
• 2 ships rope swinging
Possibly:
Sword play Brownbeard talks about an IvDv situation and you have to tell the captain which is iv, dv to get a hit.
Cannonball
Collect data of the players on final game play to see what they learned. Keep score of final game and place their rank (the captain’s list). Having them enter on captain’s list track the records.
How to do final game: maybe like a questions and answer or multiple questions. Series of scenes of final battle and in between cut scene to a question.
------------------------------------------------------------------------------------------------
To dos:
• Storyboard Ghost ship Keys - Adrian
• Storyboard Powder Monkey – Gerritt
• Storyboard Hand washing Experiment - Matt
• Pirate wiki or way to post pirates files – CC
• Rough mock up of Powder Monkey by next week - CC
• (I need to add yesterday’s notes to blog)
• Have Randy define the bacteria song one liners
• Bottom bar of whole game mock up – next week Matt make it as flash and not 3D
• Get opening teaser – need all the games flushed out in order to write the teaser.
• Experiment storyboard
• Final game
• Barb talk to Randy define bacteria song ?
Next Week:
Storyboard refine:
• Ghost ship
• Powder Monkey
• Experiment
• Opening teaser
Narration pieces for in betweens how to get from game to game and to the experiment
Need to revisit to figure out:
• How to earn map?
• Better name for han wash experiment
• story for final game
• Journal - are we not doing the journal
Is the Captain's name Peg?
Barb will contact:
• Barb: Mike Timms to help on evaluations
• Barb: evaluations?
• Barb/Katie: cabin Boy dialog
Island name for the pirates:
Island of the lost pirates:
Agar island Isolation reef island. Solitude Desolate Quarantine
Infirm Privy reef Landing Archepelago Cape Distressed Wretched.The Straits of distress
***Isle of misfortune *** like this one the best
Brownbeard lair: need to come up with name
• Cabin boys
• Super Tiki Monkey Temple (STMT)
• Powder Monkey: aka Super Fly Cannon and Snoobie Drink
• Ghost Ship Keys: aka IV/DV (independent/dependent variables) obstacle coarse
• Hand Washing Experiment
• Final Game:
Story Outline: need to convey
In the Intro: Teaser (movie trailer) - Teaser to be about one minute
All the pirates including Borwnbeard think that it is a curse. Pirates think that Brownbeard cursed the ship. Brownbeard raids the ship and leaves the ship too pooped. Captain (Captain Peg?) only survivor and picks up a crew but are too pooped to do anything.
• Brownbeard is bad and the villain
• Only one pirate captain is left but they have been cursed
• Pirates are poopy
• Who will brave him
• Need 1 brave soul someone (you) to lift curse
• Maps to island/find Brownbeard/island/Lair
• Strong crew – break curse/solve mystery
In game conversation (dialog samples)
Pirate
• “It’s a curse, I tell you”
• That Brownbeard is really mean…
• Reveal existence of map
Dead Cabin Boy (DCB):
• It is not a curse, I think the problem is with hand washing, we can do an experiment to prove it.
• Hold the knowledge of the various scientific terms and items needed for the each game. (hypothesis, variables, …)
Captain
• You cabin boys are all the same – if you don’t think this is a curse prove it.
• We need to break the curse if we’ll ever beat Brownbeard.
Cabin Boy you (CB) & Captain conversation:
They talk each other through the door of privy.
• CB: I will wait until you are done…
• Captain: No I am always in the privy talk to me here.
(4-7-06) Update of the Dead Cabin Boys (DCB):
• More than 4 – not sure on how many yet but as many as it takes to explain story and help explain scientific items.
• Helps the player. The heads of Dead Cabint Boys can be collected for future reference.
• Explain some of the story
Journal: are we continuting to use the journal?
Roam around the ship and run into cabin boys (dead) explain that the ship isn’t cursed I have a thought on why this is happening.
Provisions Needed: will no longer be collected but provided to player.
• Scientist guide
• hot water
• Soap, towels
• Petridishes
• 3 or 4 map pieces
----------------------------------------------------------
STMT Super Tiki Monkey Temple: Game elements:
• Coins and Gems: Collecting coins and gems has to be in this game Eventually the coins and gems will be used for buying rank for the player.
• Map will this be included to be possible used to open the last game. Secret hiding place.
• Hints are free
----------------------------------------------------------
Powder Monkey: aka Super Fly Cannon, Snoobie Drinks:
• Create direct reactions.
• Baseline control game Set a base line.
• how to hold a variable constant.
Ed Objective:
• baseline needed, what it is
• Isolate variable at a time before combining.
Game Element
Barb: wants to the players to try and experience the difficulty with all the variables. If they aren’t getting the target they get help. They miss 4 times & they get help
• Hit the target by using the correct variables.
• Experiment with 4-5 variables to learn that each have an independent variable effect as well as combined effects.
• 1 out of 256 chances or 4 out of 256 chances to get right.
• Possible have different levels ????
• 1st level only use one variable ie cannon angle, size of cannonball...
• Just shooting a target at a distance to right ot left angles.
Variables: 4 for each variable
a) Cannon angle
b) Gunpowder amount/brand
c) Cannonball weight/brand – Various brands will be heavy, medium, light
d) Cannon model control speed
Barb will ask Randy to see if he sees any problems. For example intuitive.
Need to create a interface. Possible like the whizz ball interface??
View from side .
-----------------------------------------------------------------------------------------------
Ghost Ship Keys aka Iv/dv obstacle coarse:
http://cahedev.nmsu.edu/development/storyboards/pirateghostship/
Independent/dependent variable: goal to make kids comfortable with the vocabulary and identify between the two.
• Navigate through the Keys to answer the IV/DV questions to raise the ghost ship from the bottom of the ocean to retrieve the map.
• 3 at each of the 3 caves so there are 9 questions total.
• Each time the questions is answered correctly the ghost ship rises a bit more.
o Need to answer all the 3 sets (all 3 of the caves) of questions
o Only need to get 1 of the 3 questions in each set (caves) correct to move forward.
• Once the ghost ship raised the player either gets to bomb the ghost ship to get the treasure map OR don’t bomb just board the ghost ship?
• Hint given by parrots.
• Create a test version with 3 strikes out.
Solving puzzle questions to determin what is a independent or dependent:
Sail through rocks , come up to a cave and a question for the variable comes up. Each cave will have 3 questions/situations. Answer correctly and unlocks the answer for direction. Solve 3 questions in a row for practice. Get it wrong the sea monster pulls them go backwards. More monsters get you your ship gets battered. Have to get 1 of 3 to move on.
---------------------------------------------------------------------------------------------
Hand washing Experiment
Hand Washing storyboard
Treasure map – get all pieces
Refer back to Matt’s storyboard: ( Matt will redo the storyboard
http://cahedev.nmsu.edu/development/storyboards/piratehandwash)
Dialogue:
• Captain: what good is having the map when we are all too tired to go get the treasure.
• CB: I think I have a solution for that.
• Capt: Prove it
Educational Objectives:
• Can’t fail once entered
• Here they are executing the experiment.
• Creating an experiment
• Drafting hypothesis, iv-dv variables. The draft were to be created during the games. The Dead Cabin Boys help you through the draft. This needs to be introduced before the start the games. That is where the execute experiment.
• CB boys show up when things need to be taught
Experiment revision thoughts:
Remove the scientist
Does the sampling need to be explained or talked about. Fact you can’t do just once.
Remove the picking of pirates.
Pick first pirate back to whack a pirate cut to scene Dead Cabin Boys struggling get the pirate’s hand on the Petri dish (this will just be one still frame) Narration explaining what is going on.
Dead Cabin Boys may address the 4 questions of setting up the experiments – Barb will ask Randy
Song about bacteria
According to Randy wants the experiment based on observation. Cabin Boys will deliver small chunks of information. Cabin Boys will be the observer so the player doesn’t have to do al the observations.
Collect Dead Cabin Boys skulls – interface skulls of the collected Cabin Boys & the Cabin Boys explain the observation of the experiments.
-----------------------------------------------------------------------------------------
Interface for overall game:
Along the bottom show the things that need to be collected:
Gems & Coins needed to advance in rank. Player can buy his rank.
No longer collect the experiment stuff: Petri dish, soap, paper towels, water. These items will be provided.
Dead Cabin Boys skull collection–
When Cabin Boys skulls are collected, the head isn’t on the ghost body anymore. When you come across a Cabin Boys for the first time the parrot says: It is good to take him with us he seems to know a lot of things.
Exit button
-----------------------------------------------------------------------------------------
Final Game
Have them wrap up story and use what they have learned from previous lessons.
Pirate aspects:
• Need sword fight
• You or Captain fighting
• Walk the plank
• Player becomes captain?
• 2 ships rope swinging
Possibly:
Sword play Brownbeard talks about an IvDv situation and you have to tell the captain which is iv, dv to get a hit.
Cannonball
Collect data of the players on final game play to see what they learned. Keep score of final game and place their rank (the captain’s list). Having them enter on captain’s list track the records.
How to do final game: maybe like a questions and answer or multiple questions. Series of scenes of final battle and in between cut scene to a question.
------------------------------------------------------------------------------------------------
To dos:
• Storyboard Ghost ship Keys - Adrian
• Storyboard Powder Monkey – Gerritt
• Storyboard Hand washing Experiment - Matt
• Pirate wiki or way to post pirates files – CC
• Rough mock up of Powder Monkey by next week - CC
• (I need to add yesterday’s notes to blog)
• Have Randy define the bacteria song one liners
• Bottom bar of whole game mock up – next week Matt make it as flash and not 3D
• Get opening teaser – need all the games flushed out in order to write the teaser.
• Experiment storyboard
• Final game
• Barb talk to Randy define bacteria song ?
Next Week:
Storyboard refine:
• Ghost ship
• Powder Monkey
• Experiment
• Opening teaser
Narration pieces for in betweens how to get from game to game and to the experiment
Need to revisit to figure out:
• How to earn map?
• Better name for han wash experiment
• story for final game
• Journal - are we not doing the journal
Is the Captain's name Peg?
Barb will contact:
• Barb: Mike Timms to help on evaluations
• Barb: evaluations?
• Barb/Katie: cabin Boy dialog
Island name for the pirates:
Island of the lost pirates:
Agar island Isolation reef island. Solitude Desolate Quarantine
Infirm Privy reef Landing Archepelago Cape Distressed Wretched.The Straits of distress
***Isle of misfortune *** like this one the best
Brownbeard lair: need to come up with name
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