Monday, March 27, 2006

Pirates Meeting: 3.27.06

Version 3 - revision of script: NOTES:

Use "hypothesis" sparingly, very casual, as if you are just conversing about it, not making direct reference to it.

After each level:
Last level info and between level, and set up for the next level.

Give as little game play instruction as possible: throughout the script/game. Game should be as intuitive as possible on its own through game play.

Make sure to reference entire game play idea: Get the monkey from the start to the end.

CC:
Working game, by next meeting, even if it has placeholder graphics and text.

Katie:
1. Abbreviate stone wall instruction further, without pirate talk. Maybe come up with some.

2. Opening screen (movie intro) for the project (script): The pirates are miserable, cursed, captains evil, get our treasure back, how do we get rid of the curse, who will save our ship. Set the scene for a pirate adventure. Good story line, use the ship as the setting. Serious narration, and a version with comedic approach.

Retreat:
IV, DV Game
Confirm Snooby drink
Revisit experiment
Post experiment game

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