Notes of Monday Meeting
Welcome Katie! She'll be working with us on some scripts... her first task was the opening script
By next week:
- Matt will have a mockup of singing pirates, with a textured, modelled 3D Stage
- Adrian is building tiles for Monkey Fruit
- Adrian, CC and Matt will confirm tile list of what is needed for monkey fruit, with specifics on what is needed
- Barb will follow up with Randy again on 3rd game, as well as concepts for song writing
- Katie will rework the "opening trailer" more as an opening movie sequence
- Barb in game lab on monday will ask kids about their character in Pirate Science... first person, playing a boy, playing girl, interacting with others, dressing pirate, making clothes. We'll meet in the lab at 3:30 then.
Long Term to do:
- decide what the big battle is at the end
- figure out the Cabin Boy sitch. Are they talking skulls, zombies
- how do you hear the story about Captain Brownbeard
- Design process finalized on the experiment process
- Map out Snoobie Drink specifics
- Design third game
- figure out dialog for interaction with people on island
- figure out intro/outro of games
- Finalize dialog with cabin boys
By next week:
- Matt will have a mockup of singing pirates, with a textured, modelled 3D Stage
- Adrian is building tiles for Monkey Fruit
- Adrian, CC and Matt will confirm tile list of what is needed for monkey fruit, with specifics on what is needed
- Barb will follow up with Randy again on 3rd game, as well as concepts for song writing
- Katie will rework the "opening trailer" more as an opening movie sequence
- Barb in game lab on monday will ask kids about their character in Pirate Science... first person, playing a boy, playing girl, interacting with others, dressing pirate, making clothes. We'll meet in the lab at 3:30 then.
Long Term to do:
- decide what the big battle is at the end
- figure out the Cabin Boy sitch. Are they talking skulls, zombies
- how do you hear the story about Captain Brownbeard
- Design process finalized on the experiment process
- Map out Snoobie Drink specifics
- Design third game
- figure out dialog for interaction with people on island
- figure out intro/outro of games
- Finalize dialog with cabin boys
0 Comments:
Post a Comment
<< Home