January 23 - rewards and motivation
We're trying to decide how to make the players to the 4 games/activities, and the cabin boys. The cabin boys are tests to make sure they can identify the IV, DV, what should be constant, and write the hypothesis. We need to come up wiht story reasons that:
Challenge is to convey the story with motivation, but also so kids know what their goals are.
- motivate game player to hit all cabin boys (which may just "open" once you've finished games)
- motivate game player to hit all the games
- let player know that he has to do all 8 to go foward (without coming out and saying it)
Challenge is to convey the story with motivation, but also so kids know what their goals are.

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