Our decision on rewards/motivations
Our task: find a way to get the player to both play the games and talk to the cabin boys.
- map pieces for the cabin boy answers. If theh player can get through the game and answer all the cabin boy questions correctly, player can move forward to the captain to set sail for the island.
- games offer coins to pick up (and maybe coins and other goodies as they explore... Or once you get coins, captain flashy pants opens his jacket and offers to sell stuff to the kid NO PIRATE MALL) and maybe clothes.
- If you get to the captain with any combo of treasure and clothes, she give you a nice comment.
- map pieces for the cabin boy answers. If theh player can get through the game and answer all the cabin boy questions correctly, player can move forward to the captain to set sail for the island.
- games offer coins to pick up (and maybe coins and other goodies as they explore... Or once you get coins, captain flashy pants opens his jacket and offers to sell stuff to the kid NO PIRATE MALL) and maybe clothes.
- If you get to the captain with any combo of treasure and clothes, she give you a nice comment.
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