Tuesday, January 31, 2006

3D Camera Test for Monkey Fruit

I just completed a quick 3D Camera Test for the Monkey Fruit game which basically mimics the camera style of the existing 2D game, complete with the orthographic projection, but which adds a cool monkey-tracking feature and spiff zoom-in-zoom-out capability. It also includes some sample tile work, with examples of the sort of geometry that I'm thinking we can add to give the Monkey Temple some pizazz (but they need some texture work).

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