Tuesday, August 28, 2007

Pirate Science Agenda and Notes 8.28.07

Agenda

• Review Experiment storyboards, finalize script, decide on programming approach and method for putting into action.
• Review tasks from last week, identifying what still needs to be done
• Review new agenda items (below)

Done From last week:
• Barbara will update Hypothesis script and deliver to Kyle
• Kyle will update the experiment storyboards to include hypothesis activity
• Logan will give Powder Monkey Lobby assets to CC.
• CC, Matt and Jeremey will review audio to:
• Make a list of audio that was done that won’t work
• Identify audio that is still needed.

Remaining to do
• Gerritt will give CC a rough version of opening so that CC can put it in working version of full game. (ready when CC is ready for it)
• CC will put in additional ambient audio and sound effects in as possible, noting what sounds are still needed when he has all from Jeremey and working from Matt’s master audio list.
• CC will update programming to ensure final animations, assets, game modules are in, and deliver link to game to Pam for review.
• Pam will create a final project check off list to make sure all final files (animations, assets, game modules) are being used and stored/collected properly. She’ll share with CC and try to keep it updated. She and matt will merge lists.
• Powder Monkey needs new music. Jeremey will redo based on Matt's requirements and give to Matt/CC
• Pamela will review all audio levels.
• Gerritt will come up with a list of 3-d screen shots he needs for the opening, particularly after the lobby versions were final.
• Jeremey will continue editing and revising as per the list he and Matt created.

New To Do’s
• Kyle needs to add the new powder monkey lobby to the composite shots of the island
• Kyle will update experiment storyboards with:
• Show the pirate talking to the captain (or make a note of it, this doesn’t need to happen n storyboards)
• Provide some kind of transition to meet rats (like they pop up and say, Can we help you?)
• Accept/reject on hypotheses
• Show feedback on hypothesis where you can see the hypothesis and the feedback at the same time
• Include emphasis (bold, italics) on text and hypothesis
• Audio is read on intro of hypothesis instructions, and feedback after each group of hypotheses, but not individual hypotheses
• When the rats talk about the handwashing procedures, they need to talk to a group of people
• Label the chart of groups
• Replace the “do you know the answer to this question” with a “Pick your conclusion” and check with pam on text for that.
• Leave postermaker for now, but on final version, they pick one graphic, one opening statement, and one collection of “to do’s”.
• Barb will approve storyboards
• CC will program up to the point of the Agar song
• Matt will work on hypothesis tree in Flash and deliver to CC
• Matt will continue experimentation in Flash and deliver to CC
• Matt will update IVDV grid in Flash and deliver to CC
• Matt will do the poster maker in Flash
• Dialog back with pirate captain goes CC

To be Discussed:
• Testing will start late September
• Scripting question
• Review experiment storyboards
• Decide on programming approach for storyboards.
• Need to develop timeline for delivery and remaining work to do in September
• Need to finalize list of what will be done for testing Delivery
• Opening review

Monday, August 20, 2007

Pirates: 8.20.07

Let's check for the most recent versions.

Agenda:
• Final Review
• Opening trailer
• Hypothesis/storyboards

The whole pirate project needs to start being reviewed for finality. A final project check off list needs to be created to make sure all final files are being used and stored/collected properly.

Powder Monkey needs new music. Jeremey will redo based on Matt's requirements. Final version will go to Matt and CC.
All audio needs to be reviewed for audio levels.

CC will put in all audio:
• Is waiting on enhanced audio for Powder Monkey.
• Give list to Pamela of what has been replaced or placed in, so that she knows what to look for.
• Put in the funny scary sounds of the cucumber.
• Make sure the most recent version of songs are in.
• IVDV should be in, it was giving to CC last week.
• Make a list of sounds that need altering. (With Matt). Today, so that Jeremey can work on them tomorrow.
• CC please send out a link to the whole game.

Gerritt:
• Give CC a rough version of opening so he can put it in to test.
• Help review and make sure the most current songs are being used.
• Gerritt shared the funny scary cucumber sounds.
• Is coming up with a list of 3-d screen shots he needs for the opening.

Matt:
• Will make sure all final audio is being used. Review process for adjusting audio levels with Jeremey.
• Work with CC on short audio sounds that may need altering.

Logan:
• Will give assets to CC by this afternoon.

Jeremey:
• Will redo based on Matt's requirements. Final version will go to Matt and CC.
• All audio needs to be reviewed for audio levels.

Pamela:
• Make a project check off list.
• Work with each person to obtain file names and files. Make sure CC has all the final files.
• Final Songs
• Final Activities
• Final major music
• Final major sound effects

Barbara:
• Hypothesis Storyboards. Received an email from Randy during the meeting. Brief comment from Randy was to make it testable only -- take out the measurable. Barb will revise the Hypothesis activity.
• Will get the experiment out Kyle by Wednesday.

Tuesday, August 14, 2007

8-13-07 meeting and disgustion on user test for walk around

Opening: review after meeting

Hypothesis:
Barb will send to Randy for review & get his opinion on combining testing and measurable. Get reply from Randy next week.
Barb thinks this should be audio

From user test for walk around, PM & STMT

Dialogue with pirates:
  • For now: Leave as in now.
  • Post Sept: Evaluate dialogue. Barb will ask Mike to test specifically.

Island walk around: Kids not sure what to click, if they have been to all location. Need to make more obvious on areas to click and what was done.

  • For now: CC will investigate graphic, map, rollover, icon change – he will decide which to do.

Suggestions from meeting:
  • Wooden directional sign at each scene for each activities and songs and checkmark appears when they have completed a game and started the songs for the hermit
  • A map.
  • Rollover – icon will change when rollover an activity, song, to the hermit… CC says this might be too hard to do for the amount of time.

PM entrance
  • For now: new entrance - keep the dialogue and just go into the game
,……………………….

STMT game:
For now:
  • Add visual que for solved doors in the courtyard.
  • Add a sign when they get the map piece something like “Congratulations! you got the map piece and you have unlocked bonus rounds.
  • Get map piece at level 8.
Rotating the game not a major issue

PM game:
For now:
  • James recreate the issue James’s student had and show CC.
  • At level 1 & 2 after 8, 16 & 21 fires display hint no matter what. Here’s a tip for strategy… Have several different hints.
  • Leave grotto: after killing the baby monster a pop up reinforcing the experimental methodology & goes straight to the mom monster. No more Leave Grotto sign. The pop up saying something like “great experimenting with cannon ball you have found the correct combination” and goes straight to the mother fight

Tuesday, August 07, 2007

8-6-07 Pirate meeting

TEST INTERFACE:
• Walk around:
• Access to the game
• Courtyards
• If they can figure out how to exit

There will be no music in walk around for the up coming user test.

GENERAL BUG TEST
We are testing for bugs – Wednesday

HANDWASHING SONG:
James working on – received comments and working on.
James send CC song even though song not done.

OPENING
Gerritt working on. Made some changes. Will review next Monday

New Hypothesis tree game: no more tree
Redo the tree. Using elimination game

Timeline:
1st round need done
• Walk around
• Experiment tree flush out with Randy
• Opening

After 1st round:
• Music,
• End boss game

Thursday, August 02, 2007

7-30-07 Pirates Meeting

TO DO

Gerritt -
opening animation review Thursday

Matt
- Create rough animation for Experiment script and Hypothesis tree for next Monday
- Experiment final will be probably done with Flash

Logan
end IVDV to CC by Monday Aug 6th

CC -
finish up on the walk around

USER TEST NEEDED for:

TIKI – with changes: exit help button revised
PM - with changes
Walk around
IVDV – if possible

7-16-07 Pirate Meeting

TO DO

Gerritt for the Opening animation:
- Need more detail for opening graphic.
- Make BB more look like the bad guy visually

CC
- Add buttons that allows them to go back & replay as an option.

Have pirates working for testing on 9-1-07
Not a complete pirates
Keep pirates the way it is now until we test it in Sept

Create new loading screen after Sept testing. Use the comic panels for fill in the info and in the loading section

CHANGES NEEDED:
In Courtyard:
- Change “leave” to Exit to island
- Make door also a button to click and not just the name at the bottom

Parrot dialogue remove skip and add “x” to the top left corner or smaller make less important. Have “next on bottom right

Exit button for songs

EXPERIMENT:
Animated storyboard need - Matt
Cut down experiment dialogue
Following is order of Experiment scene:
  1. Dialogue - below deck click talk click talk
  2. Select items for the experiment - They way the current finding items is set up could have the player find all the items and later agar plates fall.
  3. Song
  4. Build the tree – group
  5. Click to have the pirates do experiment
  6. Wait
  7. Test - player tests the dishes
  8. Count the bacteria colony
  9. Make a sign after you draw your conclusion
AFTER GETTING ALL MAP PIECES:
Jumps player below deck
Skip talking to 1st mate go directly to the captain.
After they get all the maps can’t go to the island.