Monday, October 23, 2006

10-20-06 End Game

The end game will be short just for fun and to sum up story.

Keep the ship battle and side scroller with end (boss) battle. Not using the water boat and dragonslayer scenes.

The Ship Battle:
• Shooting at BB's ship
• Sink BB's ship but BB escapes to the island.

Scroller game
• Scroller game chase BB into his treasure room.
• Swing sword at the coconut to return the coconut so no stabbing with swords
• Once won and got into the treasure room cut to end scene and Barb’s dialogue: Not the final dialogue.

The sword fight... cabin boy wins... then cut scene...

CB: Your curses are useless against science, Cap't Brownbeard!
BB: I don't believe in your science, Apprentice! I've never washed my hands and I've been fine...
[gurgle]
CB: what's that?
BB: um... I don't follow your science based ways and I'm just....
[gurgle]
CB: Capt Brownbeard... are you... "cursed"
BB: nooo... Give me a minute... don't touch the treasure
CB: whistles... ok... I'm going to just pack up some of this treasure... give it back to its rightful owners
BB: nooo... I'll be out in a minute... groan
CB: ok... (loads up on treasure...) take your time...

Brownbeard falls off the cliff in the outhouse.
--------------------------------------

For each section of end game
• Player will have many chances - life
• If you get pinged in section start over just the section
• If you die you need to start all over from start.

• Don’t have all the bad people have hooked hands.

Exit button at anytime.
No saving during games. Don’t have to do every game again once you finish and exit a game
--------------------------------
2 map pieces to get to ghost ship keys
and get a key to get to the experiment

Adding scene cut scenes PM and STMT
Hurray you got map piece and goes to "monkey riffic" scene
If you got the map, it goes straight to "monkey riffic" scene
Same for the IV DVs

Friday, October 20, 2006

Hand washing Experiment

Predict which one you think will work best, the hypothesis is if we wash hands with soap, water and drying with a paper towel we’ll have the fewest bacteria count. Pull downs could be… if I blank then blank… they have to pick the right one. (DIRECTLY FROM RANDY'S NOTES)

1. ☐ Comic panel to set up experiment: This is the scene only if you have the Map.
• Cabin: see everything you need…soap, agar, towels, sink, etc.
• Captain dialog: What are you doing here?
• CB dialog: I've got a map, let's go after BB
• Captain dialog: Not while we're cursed!
• CB dialog: Handwashing can solve problems and break curse.
• Captain dialog: Spit/Wipe…good problem solved
• CB dialog: No, not that easy, hand washing type is impossible
• Captain dialog: Prove it!

If you don't have the map:
Hallway: First mate says "cap'n not to be disturbed, she's trying to figure out where BB is, and only the ghosts in the keys know.

These notes are from the whiteboard.

Concept of design:
SPIT: Pirates are lined up behind each other cascading
RINSE: Pirates are lined up behind each other cascading
WASH: Pirates are lined up behind each other cascading

Ok: Wash
CB: Swab! → next → Plates out →

Cap'n: let's wait 24 hours

EXPERIMENT SCRIPT WAS SENT TO RANDY. 10.20.06

Sticky - Storyboard compilation

Storyboard 1:
• Tiki's automatically sing when you near.

Storyboard 2:
• No soap discussion
• Scientist Hermit no Kleenex boxes
• Not crazy just isolated
• We never go into the WC or the kitchen; knocking on one door or the other prompts the cook to flush and go cook;
• then rat pops out to say " I say pirates never wash their hands"

StoryBoard 3a:

StoryBoard 3b:
• Song includes that it's not necessarily a curse; science is answer; plant seed that handwashing doesn't happen (SONG)

Storyboard 4:
• path out of stmt is song about hypothesis and observation
• Song about hypothesis and observation (SONG)

StoryBoard 5:
• Something constant (SONG)

StoryBoard 5b:
no sticky

StoryBoard 6:
• After you leave the hermit, the tiki God sings about washing- automatic
• Washing removes bacteria (SONG)

StoryBoard 7:
• Carl gives key but nothing else
• Bacteria causes illness song (SONG)

StoryBoard 8:
no sticky

StoryBoard 9:
no storyboard 9

StoryBoard 10:
no sticky

StoryBoard 11:
• Room has soap, towels, agar
• Learn about agar in the lab song (SONG)

Handwashing Experiment
• Game still needs story boards
• Pirate sampling song (SONG)

10.20.06 mini-retreat a.m.

Songs:

1. Need to be learn about agar song will happen in scientist room after you get the key: Tiki
2. The bacteria causes illness: sung by hermit
3. Washing removes bacteria sung by tiki
4. Hold something constant, on the way to the canons sung by tiki post scientist
5. Not necessarily a curse sung by First God on the Island
6. Observation and Hypothesis reinforcing the vocabulary on the way out of STMT???
7. Pirate sampling: song upon entering the experiment.

Need an Exit Button: Where do you want to go? Selection of Areas GSK, STMT, PMCB, on the Islands.
We need a message, that tells them if they don't get passed the GSK they can't get them to the finale.

* WE NEED TO REVIEW THIS ISSUE OF AN EXIT BUTTON AND OR A SAVE BUTTON.*

GHOST SHIP KEYS
Build on a concept follows Greg's IV/DV mock up. Starts with icons and texts and ultimately ends with Text. Matt's idea is to break the multiple choice, by pulling the choice out of the wall.

First Cave: Constants v. Variables
First Question Intro: Gives you the answers
2nd Q: We fill in chart, you answers.
3rd Q: We fill in chart, you answers.

Part 3 Constants v. Variables add DV
4th you drag icon (You complete graphic chart)
4th you drag icon (You complete graphic chart)

Part 4 Constants v. Variables add DV, IV
5th you drag text (You complete text chart)
6th you drag text (You complete text chart)

Part 5 Constants v. Variables add DV, IV
7th multiple choice
7th multiple choice

Thursday, October 19, 2006

10-15-06 Meeting

Final deadline by end of March 2007.

To do:
Storyboard for the Experiment, Ghostship Keys and opening trailer by next Monday.

Mini Retreat: Script and storyboard section meeting
Thursday
• 9:00 – 11:00 ghostship keys
• 3:00- 4:30 for the experiment

Mini-Retreat: Friday 9:00-12:00 end game

ID/DV: ready to turn into game:
• Do Not Need:
o Login
o Opening pretest

• Tries and items are the rows and columns: Build into walls and or other creative areas.

Cave 1: identify what are constant and variables.
• Dialogues: In science we call things we don’t change constant things that change a variable.

Cave 2: identify dependents variable
• what is the cause, what the effect
• Dialogue: in science we call it dependent/independent
• All experiments will show a change.
• Only have 1 independent. and 1 dependent all the rest are constant.
• Convey that: In science things stay constant the scientist makes sure it stays that way.

Cave 3: IV is something I change.
• Don’t use plank length instead use depth of water

Cave 4: possible have another cave for practice – Here is an experiment and have player selects the constant and variables.

Other ideas to convey:
• 2 kinds of change: What we change and the results

Randy will write 40 experiments.

Songs:
Independent are things I change

Need a script for whole game – positive reinforcement and hints

Experiment: hand washing
Convey these messages
• Bac cause food illness
• Washing removes bac
• Can’t experiment with one need multiple
• Agar plates

Players need to state:
• Hypothesis -
• Constant and variables

The way you wash your hands is the experiment 4 pirates in group. Total or 16 pirates
• No wash - 4 pirates
• Wash with water - 4 pirates
• Wipe hands on pants - 4 pirates
• Wash with water and dry with towel - 4 pirates.

Make sure to show variables – ie some of the hands that were just wiped on their pants are cleaner then washing but one which created more bacteria on the hands. Because the he is the cook and handles meats.

Look to see if the results support the hypothesis – which is the conclusion reported to the captain.

Trailer: Need to get feedback!!
Revisit and redo to show the following:
• Change the title - add the word “Captain Brownbeard”
• Show parts of all the avatars not the whole apple sak guy
• Simple pan across the ship
• Not so much animation looking
• Black shadow of the sea creatures. Not the so much the animation of the crab. (remove the crab?)
• Show silhouette of the sick characters. Don’t reveal the whole chanracters
• Start with logo and end with logo.
• Possibly have opening and closing in illustration and between have 3D. Blend of book illustration of the sunken ship and then goes 3D

Randy thoughts on IVDV

Intro table
1) Introduce table, and highlight that some things changes, some things don’t change in each try.

Constants and Variables

2) Here’s an experiment… what things change? What things remain the same? Feedback: Right! Scientists call the things that don’t change, constants, and the things that change variables.

3) Here’s an experiment… what are the constants? What are the variables (a few rounds… first in table, then drag pictures, then drag text, then answer multiple choice).

Other concepts to sneak in… things don’t stay the same by accident, the experimenter makes sure they stay the same.

IV and DV Variables (2 caves)

4) Here’s an experiment… what are the constants and variables? Right… OK, let’s look at the ones that are changed. One is the cause and one is the effect. (a few rounds… first in table, then drag pictures, then drag text, then answer multiple choice).

5) Introduce the same thing, that another way to think of it is one is the one I change, we call that independent variable (a few rounds… first in table, then drag pictures, then drag text, then answer multiple choice).

Overall concept to emphasize There are two kinds of change… one thing changes because we make it change… the other thing is the one that changes as a result… the constants are things the experimenter makes sure does not change.

He said not to worry about showing no change experiment.

The independent variable is what the experimenter changes on purpose.

Other notes: don’t use the plank as a variable. He’s going to give us 40 new experiments.

Experiment Approach fr Randy

Experiment Approach

Before Experiment (hermit, cabin boys, etc), we need to convey:
1. Bacteria is the cause of food borne illness
2. Washing removes bacteria / pirates are observed to not wash / this is probably not a curse
3. Agar plates are the way to measure bacteria
4. You can’t conduct an experiment with one pirate, there needs to be a sample of several (how many?)

Experiment Design
1. Make the case to the captain where you:
a. State your hypothesis
b. State constants and variables

Randy’s Feedback
1. Experiment:

a. How many pirates do we need
More is better, certainly more than 3, 5-6 would probably do it.

b. Should we do 12 pirates and swab before and after washing or 12 pirates, 6 no washing and 6 washing
He said either would work. It may be too simple to analyze the data of 6 who wash 6 who don’t. If we do the pre and post… We could discuss variability. 6 who wash, 6 who don’t, some of the non-washers could be a little clearer, some of the wash could vary (based on how long they wash their hands, etc). In general… what are your conclusions… and then discuss why some of the variability is there?

HIS DECISION! Post test only design: To match our others… our ivs could be no washing, wiping hands on pants, rinsing with water, washing 20 secs with soap and drying on towel. 16 pirates, 4 pirates in each category… with some variability in results… (pants, some got worse, some got better, but still not as good as washing… why? Some pants are really dirty.)

c. Can he write the 4 before experiment scripts

d. What is the hypothesis for our experiment

You tell the captain that it is clear that bacteria on the hands can cause food illness. She says that she can just rub the bacteria off on her pants… she is skeptical… as long as hands don’t look dirty, you are fine. she’s not going to ask her pirates to wash. IF I can prove to you, that washing hands removes bacteria, will you make the men do it… will you go get brownbeard? thus, the way you wash your hands does make a difference. Predict which one you think will work best, the hypothesis is if we wash hands with soap, water and drying with a paper towel we’ll have the fewest bacteria count. Pull downs could be… if I blank then blank… they have to pick the right one.

e. How does the player interpret the data?
“Was their hypothesis supported by the results (not “proven” or “true” but “supported)? Yes or no… washing hands can remove bacteria and the type of handwashing is important

Experiment
1. Pick pirates
2. No wash group, wash with water, wipe on pants, soap)
3. Wait 24 hours
4. Interpret data
5. Report to cap’t and she’s impressed

Wednesday, October 11, 2006

10-10-06 New characters

Three characters Barb selected.

Emo - Make more female
All - Remove swords and replace with something that isn't a weapon.

Do we need to test revised characters with larger group?
------------------------------
Emo

















------------------------------
Tribal


















------------------------------
Pirate Girl

Friday, October 06, 2006

10-6-06 End Game Brainstorm

Several mini games, Sea Battle, Get to the island, Brownbeard Slayer.

Sea Battle
• Make like the Powder Monkey - instead of shooting at the sea monster, shoot at Brownbeard's ship.
• 3D depth to the games. Have a slight angle to see the deck if possible.
• Objective to sink the ship by shooting cannons and creating damage.
• Stage of damages. Certain areas turn colors when hits once. Pieces blast off like the sea monster. Certain areas can be create more damage like the sail falls or hit the gun powder keg and it does more damage.
• Cannon door – door open and close. Can only shoot at certain times.
• Some pirates could come out to repair damages and player needs to blast before repairs are done.

Get to the island: Row or jump along rocks to get to island. After sinking the ship
• 2D platform –
• Side scroller type.
• Collect the items and go through the side scroll. Retro Mario Brother like scene.
• Simulate the Mario Brothers side scroller. Climb the Kraken battle, an up scroller. Other scene the skull – climb the skull.

Brownbeard Slayer (Dragon slayer) After rowing or jumping to island.
• Get to the opening of the cave or BB hideout which gets you to the Dragon Slayer game.
• Similar to the dragon slayer. Instead of the dragon it is Brownbeard – flashes on screen which indicates spots to hit BB
• Confront BB and certain areas flash and you have to hit that area.
• Background could be black to minimize illustration for background.
• Player won’t have to go back all the way to the beginning. More you die the more lead way you get.
--------------------------
Final Scene after the end game.
See the character in pirate gear.
Dream within dreams and fade to break and roll credits. Have audio going in the background.
Dream and wakes in science class and teacher looks like BB

Tuesday, October 03, 2006

10-2-06 Pirate Meeting

To do:
Everyone: ideas for end game by Friday’s meeting.
Matt will draw out the idea of end game after the meeting.

Meeting to discuss end game Friday, 10/6 at 9:30
---------------------------------
Samples Pirate characters for avatar:
- Test all 5 of the characters with the kids.
---------------------------------
Greg almost done with DV/IV updates.
Questions that came up during the meeting:
- The questions for DV/IV is what happens within the caves of ghost ship keys?
- Will this new version be tested again with students?
- How long will the data need to be collected? Need to know for the programming
---------------------------------
End Game ideas:
one idea
- Use the Boss engine but shoot at BrownBeard's ship
- Shoot at specific spots of ship and do enough damage.
- BrownBeard escapes onto the island?….
- Shooters on rail type game (possible on the island) – go down on rail and as characters pop up shot them with soap…