Monday, August 28, 2006

8-28-06 Pirates

To Do:
Matt
- Comic panels
- Opening – finish make darker,
Pam
- Dialogue modifications STMT
Everyone
- Bug test the STMT PC & Mac
CC
- Enter the new dialogue from Pam for STMT
Logo: the new hire next week
- Create more weathered – not so friendly.
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Opening Trailer:
- Have the other characters not so colorful, have more like the silhouette/lighting of the captain.
- Darker, scary,

IN/DEP:
- 1st initial question and last: change combo box to multiply question format check box.
- Label all icons
- Miake that they can answer wrong

Test the new dialogue and IN/DEP with kids next week.

Tuesday, August 22, 2006

8-21-06 meeting

To Do:
Pam - STMT text
- Trim parrot dialogue (game paly nstructions & hints)
- In between dialogue

Matt:- STMT Split comic strip panel into 2 panels
- Comic 1 between the island walk around and STMT
- "Ancient legend says there are gems and a map to be had in the STMT. ONly monkeys can walk the maze...." ( story line only monkeys can walk the maze, collect the gem and map)

- Comic 2
"Observe, the monkey moves in a straight line until he eats a fruit and then... Now, make the monkey do your bidding!" (more of the instruction of game)

- Generic comic panels - in between levels place holder.

- Opening Trailer

CC
- STMT list of the dialogue for Pam
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- STMT - get map piece after 2nd blender level
- Better indication of which level player on
- Musical pieces in between levels
- Decide what will stay as in between the levels: musical, comic panels, monkey head opening, flying fruits.
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Progress table on the wiki

Thursday, August 17, 2006

Progress table PDF

To view progress table please go to the Wiki

Wednesday, August 16, 2006

8-16-06 Independent/Dependent Variable test

Make the initial test for the new IN/DEP variables into flash.

Add an initial fill in the blank, text only version first and track the results off website. This will give a marker if the game helped the students understand IN/DEP.

Animate instructions about IN/DEP –have Barb’s example of the sunscreen instructions in animations.
- Start with blank screen and audio or text “some pirates on island are testing sunscreen”.
-Testing 4 different sunscreen.
-- 1st test - they will apply on Bob the ________ sunscreen for the same amount of time.
-- 2nd test - they will apply on Bob the ________ sunscreen for the same amount of time.
-- 3rd test - they will apply on Bob the ________ sunscreen for the same amount of time.
-- 4th test - they will apply on Bob the ________ sunscreen for the same amount of time.

For the last fill in the blank, text only version, use the coconut tree experiment, what fertilizer makes the tree grow.
- Same kind of tree
- Same growing conditions
- Apply different fertilizer to each
- Measure how many coconuts…

Circle which ones are the constant in each test. and which is independent and dependent.

Add a hint button.

Barb will write out after all the animation is done.

Test with kids.

Change what needs to be changed and redo.

Monday, August 14, 2006

Meeting 8.14.06

Supet Tiki Monkey Temple:

CC will place the replace the old instructions with the newer version. He will work them for all levels based on the info below. Barb will send STMT to Randy once its complete.

New Instructions:

Default:
• Guide the monkey to the exit gem
• Drag the fruit on to the path or into the trash-can if you don't want them
• When you click "GO" he'll start running
• Observation, Research and Hypothesis notes?

Helps:
5 unsuccessful "GO's" prompts a help.

• Each fruit makes the monkey do something different.
• Remember the monkey goes straight…you only need to put fruit on a square when he needs to turn or jump.
• You may have too much fruit…you only need fruit to make the monkey turn or jump.
• You only need _________(blank) bananas to solve this puzzle.
• Put the bananas where you want him to turn right. ( I am assuming this changes according to the fruit)

We need to test this with students. I will see if we can get into a tech class or club next week.

OTHER NOTES:

1. Leave temple walk with boring pre-loader, use matt's pre-loader as an entrance to the monkeys, and we'll take care of the game play instructions during the parrot dialog (with the next button)

2. Triggering help with 5 unsuccessful attempts

3. Ind-Dep mock up - work with Greg on a quick Flash module? BARB, PAM, ELIZABETH AND GREG.

Wednesday, August 09, 2006

Pirates: 8-7-06

To do:
• Island section – Logan finishing up on island
• PM entrance – almost done Greg
• Pirates dancing and facial expression finish
• Zombie mermaid need to finish – Logan
• Opening Trailer – Matt
• List of to do and check off list on the Wiki - Eli

Gerrit:
• All done
• Ghost ship Keys caves – wait on the cave finishing up trying out new way to present the ID/Dep/Con variables
• Sea monster texture done and sent to CC
• Cabin Boy motions done

Logan:
• Island done 1 section need to do
• Need to do underwater – ghost ship rising
• Grotto
• BrownBeard ship done
• Ghost ship done

Opening:
Matt will need to start from scratch
Audio – fine for now. Go with this and tweak timing later.

Music?
Comic book slows down. Rethink the whole idea of comic book. Could use just the stills

Wed morning work session for pirates content.

GS Keys ID Dependant constant variable: Greg sketches the new process.
Cave 1
4 problem use visual presentation
One of the dishes the cook makes gives the Capt. hives.
Gives dishes one at a time to Capt. in 1 hour intervals and waits for hives.
Level 2

Cave 2:
Text and pictures and add labels

Cave 3
Picture and text label and they make their own

Cave 4
Text
Monkey temple: CC no spinning when grabbed coin

Master list of all the changes: Changes made on the wiki Eli check off list

This week focus test will be dome here in multimedia lab


Next week get done
Answer for if new Ghost ship keys will work. If it works well have it a Flash form and find kids to test.
Demo of the opening