5-21-07 meeting
We need 3 groups of music:
1. Rousing theme song with vocals. Used at the end of the game on the way to the battle that recaps what was learned in the game, and should be fun, rousing, shanty-like.
2. Background orchestration for opening narration: approximately 90 secs: The original music we have is attached with narration. Matt will send you just the narration and we can re-record it if we need to. We like the sweeping, mysterious, stormy, historically piractical... should feel like a movie trailer, get kids excited about this.
3. Walk around loop-ables
- tiki monkey (got it, we're ok)
- powder monkey (got it, we're ok)
- ghost ship keys
- walk arounds
CC is going to compile a final list by next Monday on which walk-arounds we need.
CC send files of current music/loops being used on island and games.
Matt send Bob opening narration
Next meeting Tuesday May 29 1:30
1. Rousing theme song with vocals. Used at the end of the game on the way to the battle that recaps what was learned in the game, and should be fun, rousing, shanty-like.
- two part song. First is sung on the ship by pirate captain (she) with the other pirates in chorus. It is in preparation to go to battle. It recaps that "we" have learned it isn't a curse but bacteria, washing hands gave us the proof, we observed, then experimented, and know why we should wash our hands. Let's get Brownbeard and reclaim our treasure.
- second part: Again, sung by captain and pirate combos. Celebration for receiving our gold from Brownbeard, there's no more curse, he rules no more, we're free to discover and continue our pirating ways. Now that we know science, we won't be led astray again... bacteria doesn't scare us, but neither does ignorance, as we can use our methods to find the truth.
2. Background orchestration for opening narration: approximately 90 secs: The original music we have is attached with narration. Matt will send you just the narration and we can re-record it if we need to. We like the sweeping, mysterious, stormy, historically piractical... should feel like a movie trailer, get kids excited about this.
3. Walk around loop-ables
- tiki monkey (got it, we're ok)
- powder monkey (got it, we're ok)
- ghost ship keys
- walk arounds
- - below deck
- - above deck
- - beaches
- - top of the mountain
- - experiment room
- - experiment activity
- - time lapse for agar to grow (night time)
CC is going to compile a final list by next Monday on which walk-arounds we need.
CC send files of current music/loops being used on island and games.
Matt send Bob opening narration
Next meeting Tuesday May 29 1:30
- Bob will bring samples.
- Discuss the testing of pirates June 12
- Island walk around and what we can help CC with
- Barb will talk to Pam about the hypothesis tree - Barb has response from Randy.
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