Friday, October 06, 2006

10-6-06 End Game Brainstorm

Several mini games, Sea Battle, Get to the island, Brownbeard Slayer.

Sea Battle
• Make like the Powder Monkey - instead of shooting at the sea monster, shoot at Brownbeard's ship.
• 3D depth to the games. Have a slight angle to see the deck if possible.
• Objective to sink the ship by shooting cannons and creating damage.
• Stage of damages. Certain areas turn colors when hits once. Pieces blast off like the sea monster. Certain areas can be create more damage like the sail falls or hit the gun powder keg and it does more damage.
• Cannon door – door open and close. Can only shoot at certain times.
• Some pirates could come out to repair damages and player needs to blast before repairs are done.

Get to the island: Row or jump along rocks to get to island. After sinking the ship
• 2D platform –
• Side scroller type.
• Collect the items and go through the side scroll. Retro Mario Brother like scene.
• Simulate the Mario Brothers side scroller. Climb the Kraken battle, an up scroller. Other scene the skull – climb the skull.

Brownbeard Slayer (Dragon slayer) After rowing or jumping to island.
• Get to the opening of the cave or BB hideout which gets you to the Dragon Slayer game.
• Similar to the dragon slayer. Instead of the dragon it is Brownbeard – flashes on screen which indicates spots to hit BB
• Confront BB and certain areas flash and you have to hit that area.
• Background could be black to minimize illustration for background.
• Player won’t have to go back all the way to the beginning. More you die the more lead way you get.
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Final Scene after the end game.
See the character in pirate gear.
Dream within dreams and fade to break and roll credits. Have audio going in the background.
Dream and wakes in science class and teacher looks like BB

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